My main critique is this just doesn't really give me the sense that I'm a bird at all. It feels like some kind of sky tank? Pitching feels rigid more like an airplane. I would expect bird movement to be very agile. I also really wish there was the ability to roll. That's the quintessential experience that comes to mind with anything flying, doing a nice bank. Besides that, with regard to the goal of snatching hats, in my mind at least I think of an eagle or a hawk, two predators with excellent vision and field of view. If I had the ability to look down and around then I think I would get more of the advanced predator feeling which is very different than being in the cockpit of a jet which this feels more reminiscent of. Lastly if there was slightly more physics like even just an acceleration when you swoop down I think it would add a lot. Right now having one single speed to move at feels quite static. Nonetheless, a good starting point and I love the idea of snatching hats. Nice work!
I loved the idea of this game, it was very fun and silly. I found it a bit difficult to actually capture the hats as the pigeon spawns quite high up and once I figured out an angle to fly at any slight movement change would put me off course away from the reach of the hats. It was super fun to try and capture the hats however and I think if the movement was tweaked a bit it would feel much smoother. The models are super pretty and well done. Great work!
It is a very interesting idea. Kind of gives me the Untitled Goose Game vibe where you plays as an annoying animal and annoy people. The clunky control of flying gives the me more challenge and makes more sense than making flying like flying in Unity's scene. I can see a lot of potential of a pigeon version Untitled Good Game. Great work!
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My main critique is this just doesn't really give me the sense that I'm a bird at all. It feels like some kind of sky tank? Pitching feels rigid more like an airplane. I would expect bird movement to be very agile. I also really wish there was the ability to roll. That's the quintessential experience that comes to mind with anything flying, doing a nice bank. Besides that, with regard to the goal of snatching hats, in my mind at least I think of an eagle or a hawk, two predators with excellent vision and field of view. If I had the ability to look down and around then I think I would get more of the advanced predator feeling which is very different than being in the cockpit of a jet which this feels more reminiscent of. Lastly if there was slightly more physics like even just an acceleration when you swoop down I think it would add a lot. Right now having one single speed to move at feels quite static. Nonetheless, a good starting point and I love the idea of snatching hats. Nice work!
I loved the idea of this game, it was very fun and silly. I found it a bit difficult to actually capture the hats as the pigeon spawns quite high up and once I figured out an angle to fly at any slight movement change would put me off course away from the reach of the hats. It was super fun to try and capture the hats however and I think if the movement was tweaked a bit it would feel much smoother. The models are super pretty and well done. Great work!
It is a very interesting idea. Kind of gives me the Untitled Goose Game vibe where you plays as an annoying animal and annoy people. The clunky control of flying gives the me more challenge and makes more sense than making flying like flying in Unity's scene. I can see a lot of potential of a pigeon version Untitled Good Game. Great work!