Umm...Im a little confused. Apparently the baby wants the car but I don't see any car...This looks like a very cute game but I just don't know how to play.
AHH stephy I loved this game so much! The art is beautiful and the gameplay feels smooth. I think all the colors work really well together and the music + sound effects are spot on. I like the balance of difficulty as the baby requests more items and time gets shorter. I think the placement of the points and hs are a bit ill placed, as it is on a transparent background over an object in the game, so it makes it a bit hard to see. I like the click and drag of the items, but I think it would feel better if when you clicked on an item, it didn't disappear from its box, but made a copy you could drag the copy to the baby instead. Great work overall!
Beautiful art, and solid gameplay. I have two criticisms about this game but both of them are sorta cherry-picking, i.e. this is still a great work in my opinion.
First, as a reflect based game, having to actually click on the sprite of the item rather than the button is quite frustrtaing for a light hearted experience. I think the game can still be just as challenging if you make those square frames buttons, but feels a lot more fair to the player.
Secondly, the purple scorebox kinda feels outta place compared to the other parts of the UI. Maybe consider a solid box that looks like the item box on the left side instead?
This is very soothing to play, the control is smooth, the sound feedback is effective. My only suggestion is that… usually on average it was after the 9th drag when I found out this game had an increasing difficulty curve, that the time you have for dragging the item to the bunny is shorter and shorter. I guess it is because directly dragging the item is a very simple task and it usually takes around 1 second to do that, so for the first 8 items I always fulfill them in under 1 second and I don’t find the difference among these levels, until the 9th item when the time limit is suddenly shorter than 1 second, and for me (or even players in general) this could be a drastic change in level difficulty. Maybe the curve could be changed a little bit, or the way of how you present increasing difficulty could be changed? I don’t know. But in general, I feel cute playing this game so thumbs up!
Hi, this game and the pet is so adorable! I like all the colors and pixel art which perfectly match the theme. The controlling is easy and the sound of "giving stuff to the pet" works very well. The only suggestion I would give might be that the pet sometimes walk to the border of the screen and I think that can be fixed easily. I also think you can add a "win scene" to tell the players if they successfully build a relationship with the pet or not. I can imagine that this game can be a prototype of a polished pet game. Great work!
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Umm...Im a little confused. Apparently the baby wants the car but I don't see any car...This looks like a very cute game but I just don't know how to play.
AHH stephy I loved this game so much! The art is beautiful and the gameplay feels smooth. I think all the colors work really well together and the music + sound effects are spot on. I like the balance of difficulty as the baby requests more items and time gets shorter. I think the placement of the points and hs are a bit ill placed, as it is on a transparent background over an object in the game, so it makes it a bit hard to see. I like the click and drag of the items, but I think it would feel better if when you clicked on an item, it didn't disappear from its box, but made a copy you could drag the copy to the baby instead. Great work overall!
Beautiful art, and solid gameplay. I have two criticisms about this game but both of them are sorta cherry-picking, i.e. this is still a great work in my opinion.
First, as a reflect based game, having to actually click on the sprite of the item rather than the button is quite frustrtaing for a light hearted experience. I think the game can still be just as challenging if you make those square frames buttons, but feels a lot more fair to the player.
Secondly, the purple scorebox kinda feels outta place compared to the other parts of the UI. Maybe consider a solid box that looks like the item box on the left side instead?
This is very soothing to play, the control is smooth, the sound feedback is effective. My only suggestion is that… usually on average it was after the 9th drag when I found out this game had an increasing difficulty curve, that the time you have for dragging the item to the bunny is shorter and shorter. I guess it is because directly dragging the item is a very simple task and it usually takes around 1 second to do that, so for the first 8 items I always fulfill them in under 1 second and I don’t find the difference among these levels, until the 9th item when the time limit is suddenly shorter than 1 second, and for me (or even players in general) this could be a drastic change in level difficulty. Maybe the curve could be changed a little bit, or the way of how you present increasing difficulty could be changed? I don’t know. But in general, I feel cute playing this game so thumbs up!
Hi, this game and the pet is so adorable! I like all the colors and pixel art which perfectly match the theme. The controlling is easy and the sound of "giving stuff to the pet" works very well. The only suggestion I would give might be that the pet sometimes walk to the border of the screen and I think that can be fixed easily. I also think you can add a "win scene" to tell the players if they successfully build a relationship with the pet or not. I can imagine that this game can be a prototype of a polished pet game. Great work!